Day of Play Events

Note:  Beginning in November 2020 the club is using the software program “Golf Genius” to manage pairings and to compute net scores.  Golf Genius uses your handicap for each hole, based on your GHIN Handicap Index for the course, when computing your net score.


2-PERSON SCRAMBLE: Straight scramble using teams of 2 players.


2 TIMES 2: (2 person team, 2 weeks) 1st week: Best Ball (Gross); 2nd week: Scramble.


4 Person/2 Net Best Balls: Play your own ball through the whole game and your individual score will be posted.  Scoring for the game is as follows:  On the card there will be a line to add the total of your team’s 2 best net scores.  The cards will be ‘popped’ with the strokes allowed based on the handicap of each team member.  Circle the scores of the two best net scores for each hole, and enter the total of the two best net scores on the line provided. Total the line for Out/In and Total for game.


ACES OF THE MONTH: Players may participate in Ace and Aces once a handicap has been established and must declare Deer Valley as her SCW home course for the entire year. Gross and net scores for all players will be kept each week. At the end of the month, the lowest gross score(s) (participants falling within the 0-19 handicap range) for the month shall be the Ace of the Month. Net score(s) (participants falling within the 20+ handicap range) for the month shall be the Aces of the Month. All monthly winners compete on a Tuesday in December for the Special Event Ace and Aces of the Year. All participants in the December Special Event will receive a cash prize after the two winners have been paid $50 each. Participants do not pay sweeps for this Special Event. Monthly Ace and Aces for December will carry over to the next year.


BEAT THE CLUB CHAMPION: Play your normal game. Net score lower than the net score of the Club Champion is a winner.


NEW  BEST BALL BY PAR:  Players chose 3 net best balls on Par 3 holes, 4 net best balls on Par 4 holes and 1 net best ball on Par 5 holes.


BLIND NINE: After all players have teed off, nine holes will be identified representing the game of the day. When you finish your round you will check the board in the club house and use only the scores on the nine holes which were selected for the game of the day.  Your handicap for the 9 holes selected will be subtracted from your gross score for those holes to determine your net score.


NEW  CHA-CHA-CHA:  Hole #1 use 1 net best ball, Hole #2 use 2 net best balls, Hole #3 use 3 net best balls.  Repeat this sequence through the remainder of the holes. Total all best ball scores for the team. Winning team has the lowest best ball score.


COLORAMA: Scorecard will be color-coded. On the ground at tees 2 through 18 there will be a card which will match one of the colored names on the scorecard.  That is the person’s score you will use for the previous hole.  The card for hole #18 will be at the back of the 18th green. One hole on each 9 will be a wild card and players can use whichever score they want to use for that hole.


NEW  DR. PEPPER:  Fifteen (15) hole are counted, not including hole #10, #2 and #4.


EASIEST NINE: Add scores for the easiest nine holes (Handicap Holes 10-18). Your handicap for the 9 holes selected will be subtracted from your gross score for those holes to determine your net score.


EVEN HOLES: Add scores for even holes (2, 4, 6, 8 etc.).Your handicap for the 9 holes selected will be subtracted from your gross score for those holes to determine your net score.


FRIENDLY FOURS: Play regular game, count par 4’s only. Your handicap for the 9 holes selected will be subtracted from your gross score for those holes to determine your net score.


GET ACQUAINTED TWO PERSON TEAMS: One best ball net. You must select a partner with whom you have never played.  Check with the Monitor if you need help.  Names may be drawn from a hat.


HARDEST NINE: Add scores for the hardest nine holes (Handicap Holes 1-9). Your handicap for the 9 holes selected will be subtracted from your gross score for those holes to determine your net score.


INDIVIDUAL MODIFIED STABLEFORD: Score Points; 1 for Net Bogey, 2 for Net Par, 3 for Net Birdie, 5 for Net Eagle, 7 for Net Double Eagle, 25 for Hole-in-One. Total your points for game score.


LOSS GROSS/LOW NET: Gross and Net scores for all players by flight.


MEDALLION COMPETITION: Competition is open to all AGA Members on the Member’s course on a Play Day and will consist of 2 best gross and 2 best net 18-hole rounds out of a designated 4 rounds. Scores will be posted as a ”C” score (Competition Score) for all players.


MIDDLE OF THE VALLEY: Holes 6 through 14 are the holes that count. Your handicap for those 9 holes will be subtracted from your gross score for those holes to determine your net score.


MUTT & JEFF: Total only the scores from the par 3’s and par 5’s. Your handicap for the 9 holes selected will be subtracted from your gross score for those holes to determine your net score.


ODD HOLES: Add scores for odd holes (1, 3, 5, 7 etc). Your handicap for the 9 holes selected will be subtracted from your gross score for those holes to determine your net score.


O-N-E-S: Total score of holes 1, 6, 7, 8, 9, 11, 16, 17 and 18. Your handicap for the 9 holes selected will be subtracted from your gross score for those holes to determine your net score.


PARTNER BEST BALL: One best ball net of twosome.


PUTT AROUND: Chip in score 5 points, 1 Putt score 3 points, 2 Putt score 1 point, 3 Putts score minus 2 points, 4+ Putts score minus 3 points. Total points from all 18 holes.


ROLL THE DICE: Each foursome will have a dice.  After the hole is played by all, the dice is rolled and for the numbers 1 through 4, the net score for the player with that number is pulled down for the team score.  In the case of a roll of 5 or 6, the foursome can determine which player’s net score will be used.  Note:  The dice should not be rolled until the group has moved to the next tee box so as not to slow down play.


Six, Six, Six:  Use your team’s best 3 net scores for Holes 1-6; 2 best scores for Holes 7-12 and 1 best score for Holes 13-18.  Circle your best scores and put team total on a separate line.  
 

STRAIGHT SCRAMBLE:  Use your team’s best ball on each hole out of 4 players.  Teams with less than 4 players will have a random player chosen to complete a team.  


T-E-N:  Holes starting with a T, E or N are used (there are 9 of them; 2, 3, 8, 9, 10, 11, 12, 13, & 18). Your handicap for those 9 holes will be subtracted from your gross score for those holes to determine your net score.


T & F: Use scores for holes beginning with T and F (2, 3, 4, 5, 10, 12, 13, 14, 15). Your handicap for those 9 holes will be subtracted from your gross score for those holes to determine your net score.


REDEMPTION: (2-WEEK EVENT) Using same card both weeks, your Redemption Score is the better score on each hole.